Lesson 3 of 6
Make It Move
Students explore simple machines by building a cardboard grabber or mini crane that uses levers and pivots to reach out, lift, and move a small object.
- Estimated time
- 50-60 minutes
- Main project
- Cardboard Grabber or Mini Crane
The problem
Something needs to be moved, but you cannot touch it with your hands - it is too far, too high, or in an awkward spot. Design a tool that can reach out and move or lift a small object for you, worked entirely from your end.
The rules
- The machine must be worked by hand from one end - no reaching in with your other hand to help.
- Use cardboard, craft sticks, brass fasteners or string, and tape.
- The object must be lifted and released, not just pushed.
Where you see this in real life
Machines that reach, grab, and lift all rely on levers and pivots - the same parts in your grabber. A small movement at your hand becomes a bigger or stronger movement at the far end.
- Cranes
- Excavators
- Scissors
- Claw machines
- Elevators
- Robotic arms
Key ideas
- Simple machine
- A basic tool that makes work easier, like a lever, a pulley, or a wheel.
- Lever
- A stiff bar that turns around a fixed point to lift or move something.
- Pivot
- The fixed point a lever turns around, also called a fulcrum.
- Mechanical advantage
- When a machine lets a small push move a bigger load, or reach farther than your arm can.
- Motion
- How the parts of a machine move - sliding, turning, opening, or lifting.
See how it works
Materials
- Cardboard
- Brass fasteners
- String
- Straws
- Tape
- Popsicle sticks
- Rubber bands
- Cups or small objects to lift
No problem if you are missing something
- A knotted string joint instead of a brass fastener
- Straws or skewers instead of popsicle sticks
- A crumpled paper ball or cotton ball as the object to lift
Compare your materials
Materials behave differently. Use this to decide which material does which job.
- Cardboard
- Stronger than paper. Good for panels, decks, and bases.
- Popsicle sticks
- Strong as beams and hard to bend, but heavier than paper.
- String
- Great for pulling, but it cannot push - it just goes slack.
- Rubber bands
- Stretch to store energy and pull parts back together.
- Tape
- Useful for joining parts, but joints can fail if overloaded.
Plan before you build
Engineers plan before they build. Work through these before you pick up any tape.
- 1Draw your idea before you build it. A rough sketch is fine.
- 2Label the strongest part of your design, and the part you are least sure about.
- 3Predict what might fail first when you test it.
- 4Decide which material goes where, and why that material fits that job.
Sketch your design
Draw a rough plan here, or use your own notebook. Label the parts.
Build it
These are guides, not rules. Two students can follow them and build very different designs - that is the point.
- 1
Pick your machine: a grabber that opens and closes, or a crane that lifts with a string. Both use the same ideas.
- 2
Find your pivot - the point your parts turn around - and join two pieces there with a brass fastener.
- 3
Make handles or a pull-string long enough to work the machine from your end without touching the object.
- 4
Add the grip or hook that actually holds the object.
- 5
Test the movement early and often. Joints usually need adjusting before the machine works smoothly.
Testing challenge
A design is only finished when it passes a fair test. Run each test the same way every time.
Reach test
Measure how far the grabber extends from where your hand holds it.
Measure: Reach in centimeters
Grip test
Try to pick up the object and hold it in the air for five seconds.
Measure: Does it hold, slip, or drop the object?
Place test
Move the lifted object to a target circle and let it go.
Measure: How many out of five tries land in the target
Record your results
Write down what happens each time you test. Your numbers tell you what to improve. Print this page or copy the table into your notebook.
| Test | What to record | Try 1 | Try 2 | Try 3 |
|---|---|---|---|---|
| Reach test | Reach in centimeters | |||
| Grip test | Does it hold, slip, or drop the object? | |||
| Place test | How many out of five tries land in the target |
Improve your design
Your first version is a prototype, not the final answer. Change one thing based on what failed, then test again.
- If the arm flopped or bent, use a stiffer piece or add a second layer of cardboard.
- If a joint was too loose it wobbled; too tight it would not move. Adjust the fastener until it is snug.
- If the grip kept dropping the object, add texture, a hook, or a deeper cup to hold it better.
- If a crane string slipped, tie it off or wind it around a spool for control.
What failed first when you tested it? Pick one to see ways to fix it.
Think about it
- 1Was your design strong, or easy to move?
- 2Where did it bend?
- 3What part acted like a lever?
- 4What made the movement better or worse?
- 5How could you improve the grip or lifting power?
Finished early? Try this
- Add a second joint so your grabber can bend around a corner.
- Redesign the grip so it can pick up a rounded object like a ball.
- Make the crane lift the object straight up instead of swinging it.
Design journal
Jot down your thinking as you work. Your notes are saved on this device only - they are optional and private to you.
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Teacher notes
Let students feel the pivot idea first with a craft-stick seesaw before they build. Common mistake: fasteners pinched so tight the arm cannot move, or so loose it flops; aim for a snug joint. Managing string tension is the tricky part of a crane - a grabber is the simpler starting point for younger students.
Running this lesson? The parent & teacher guide has setup, materials prep, safety notes, common failure points, and questions to ask.
Finished building, testing, and reflecting? Mark this lesson complete to track your progress through the 6-lesson course.