Skip to content

6-week engineering course

Engineering Fundamentals

Learn how engineers design, build, test, and improve solutions through six hands-on challenges.

  • Grades 2-5
  • 6 lessons
  • 45-75 minutes per lesson
  • Beginner-friendly
  • No special tools needed

0 of 6 lessons completed

0%

What students will learn

By the end of the course, every student can:

  • Explain what engineers do
  • Use the engineering design process
  • Build and test simple structures
  • Understand forces, loads, and stability
  • Compare materials
  • Improve a design after failure
  • Solve problems with constraints
  • Complete a final engineering design challenge

Course lessons

Six lessons in order. Each one teaches an engineering idea, then puts it to work in a hands-on build you test and improve.

  1. 01

    Think Like an Engineer

    Students meet the engineering design process by building the tallest tower they can from a few sheets of paper and a little tape, then redesigning it to stand taller and steadier.

    Project:
    Paper Tower Challenge
    Time:
    45-60 minutes
    Concepts:
    Engineering design process, Stability, Prototype, Redesign
  2. 02

    Build It Strong

    Students learn why triangles and good supports make structures strong by building a small bridge or platform that has to hold as much weight as possible without collapsing.

    Project:
    Bridge or Platform Strength Challenge
    Time:
    50-60 minutes
    Concepts:
    Structure, Load, Support, Triangle bracing, Material strength
  3. 03

    Make It Move

    Students explore simple machines by building a cardboard grabber or mini crane that uses levers and pivots to reach out, lift, and move a small object.

    Project:
    Cardboard Grabber or Mini Crane
    Time:
    50-60 minutes
    Concepts:
    Simple machine, Lever, Pivot, Mechanical advantage, Motion
  4. 04

    Design for Flight

    Students investigate the forces of flight by building a paper glider or a drop-test Mars lander, then testing how weight and balance change the way it flies or lands.

    Project:
    Paper Glider or Mars Lander
    Time:
    50-60 minutes
    Concepts:
    Aerospace engineering, Weight, Drag, Balance, Small changes
  5. 05

    Engineer for People and the Planet

    Students take on real-world engineering by designing a model water filter, a flood barrier, or a redesign of an everyday product, weighing what real users need against real constraints.

    Project:
    Water Filter, Flood Barrier, or Product Redesign
    Time:
    50-60 minutes
    Concepts:
    Engineering for people, Materials matter, Constraint, Tradeoff, Design for the user
  6. Final

    Final Engineering Challenge

    In the capstone, students combine everything from the course - structures, forces, motion, and testing - to design a system that moves a supply package across a dangerous area and delivers it undamaged.

    Project:
    Rescue Mission Design Challenge
    Time:
    60-75 minutes
    Concepts:
    System, Combining ideas, Constraints and tradeoffs, Iteration

Materials for the full course

Everything is common and low-cost. Gather what you can and add the rest over time.

Basic supplies

  • Paper
  • Cardboard
  • Tape
  • Scissors
  • Ruler
  • Pencil

Building materials

  • Popsicle sticks
  • Straws
  • Index cards
  • Paper cups
  • Paper clips

Motion materials

  • String
  • Rubber bands
  • Brass fasteners
  • Small objects to lift

Testing materials

  • Coins
  • Washers
  • Books
  • Measuring tape
  • Small weights

Optional materials

  • Coffee filters
  • Cotton balls
  • Gravel
  • Sand
  • Plastic eggs
  • Ping pong balls

You do not need every material to start. Each lesson includes substitutions.

How the course works

Every lesson runs on the same six-step loop that real engineers use. Students do not aim for a perfect first try - they build something testable, see what fails, and improve it. The loop repeats until the design meets the challenge.

1Ask2Imagine3Plan4Create5Test6Improve
  1. 1

    Ask

    Read the challenge and its rules. What has to work, and what are you not allowed to do?

  2. 2

    Imagine

    Think of a few different ways to solve it. Engineers never start with only one idea.

  3. 3

    Plan

    Sketch your design and label the parts. Decide what materials each part needs.

  4. 4

    Create

    Build a first version - a prototype. It does not have to be perfect; it has to be testable.

  5. 5

    Test

    Run the same fair test every time and write down what actually happened.

  6. 6

    Improve

    Use what the test showed you to change one thing, then test again. That is redesign.

For parents and teachers

You do not need an engineering background to run this course. A few things make the lessons work well:

  • Lessons work best when students are allowed to test imperfect designs. A design that fails a test is not a mistake - it is the information used to improve it.
  • Ask questions instead of fixing the design too early. "What happened when you tested it?" teaches more than handing a student the answer.
  • Every lesson ends with reflection and a redesign, so students practice improving their own work.
  • Each lesson links to a printable student worksheet and a parent/teacher guide with setup, safety notes, and questions to ask.

Ready to build?

Start with the Paper Tower Challenge and work through all six lessons at your own pace. Your progress is saved on this device.

Back to all curriculums