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10-week guided math course

Math Adventures

Ten weeks that turn the math kids already meet at school into something they build, play, and argue about - ending with a whole paper city they design themselves.

Ages
Grades 2-5
Length
10 weeks
Per week
45-60 minutes
You need
Paper & dice

No computer required, and nothing to buy beyond a ruler and some paper.

Math Adventures

Ten big ideas, one per week, each one turned into an adventure.

What you'll cover

From reading numbers to running a city

A 10-week math course for grades 2-5 where each week turns a big math idea - number sense, operations, patterns, place value, fractions, measurement, geometry, time and money, and data - into a hands-on adventure, building up to a final project where students design their own math city.

10
Weekly adventures
0
Screens required
  • Week 1 - The Number Detective Agency: cracking cases with number clues
  • Week 2 - Four heroes on a quest: Add, Subtract, Multiply, and Divide
  • Week 3 - The Pattern Machine: feed it a number, discover its rule
  • Week 4 - Place Value City: every digit lives on its own street
  • Week 5 - The Fraction Pizza Shop: every slice tells a story
  • Week 6 - Measurement Mission: choose the right tool and unit for the job
  • Week 7 - Geometry Explorer: mapping the world of shapes
  • Week 8 - The Time and Money Challenge: run your day and your wallet
  • Week 9 - The Data Detective: turning tally marks into answers
  • Week 10 - The final project: design a city that runs on math

The path

Ten weeks, in order

Each week teaches one idea, then puts it to work in an on-screen activity and an off-screen challenge. Work at your own pace - your progress saves on this device.

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Up next: Week 1: Number Detectives

  1. 01

    Week 1

    Number Detectives

    Students become detectives who read the clues inside a number - how big it is, which digits it holds, and how it can be broken apart - to compare, estimate, and identify mystery numbers.

    Skill focus:
    Number sense, Comparing numbers, Estimating, Decomposing numbers
    Time:
    45-60 minutes
  2. 02

    Week 2

    Operation Quest

    Students meet the four operations as characters with special powers and learn to choose the right one for a story problem - joining, taking away, making equal groups, or sharing.

    Skill focus:
    Addition, Subtraction, Multiplication thinking, Division thinking, Choosing operations
    Time:
    45-60 minutes
  3. 03

    Week 3

    Pattern Machine

    Students find and extend patterns, skip count, and crack the hidden rule of an input-output machine, learning that a rule you can name lets you predict what comes next.

    Skill focus:
    Patterns, Sequences, Skip counting, Input-output rules
    Time:
    45-60 minutes
  4. 04

    Week 4

    Place Value City

    Students explore how ones, tens, hundreds, and thousands each have a 'street' in a number, write numbers in expanded form, and compare large numbers by checking the biggest place first.

    Skill focus:
    Ones, tens, hundreds, thousands, Expanded form, Comparing numbers
    Time:
    45-60 minutes
  5. 05

    Week 5

    Fraction Pizza Shop

    Students run a pizza shop to learn that a fraction names equal parts of a whole - the denominator tells how many equal parts the whole is cut into, and the numerator tells how many are used - and compare and find equivalent fractions with pizza and fraction-bar models.

    Skill focus:
    Fractions as equal parts, Numerator and denominator, Comparing simple fractions, Equivalent fractions
    Time:
    45-60 minutes
  6. 06

    Week 6

    Measurement Mission

    Students measure length, height, weight, and capacity, estimate before they measure, and learn to pick the sensible unit - you measure a pencil in centimeters, not kilometers.

    Skill focus:
    Length and height, Weight, Capacity, Estimation, Appropriate units
    Time:
    45-60 minutes
  7. 07

    Week 7

    Geometry Explorer

    Students explore 2D and 3D shapes by their attributes - sides, corners, faces, edges, and vertices - and discover lines of symmetry by folding shapes so both halves match.

    Skill focus:
    2D shapes, 3D shapes, Sides and corners, Faces and edges, Symmetry
    Time:
    45-60 minutes
  8. 08

    Week 8

    Time and Money Challenge

    Students read clocks, figure out how much time passes between events, count coins and bills, make change, and plan a simple budget - the math people use every single day.

    Skill focus:
    Telling time, Elapsed time, Counting money, Making change, Simple budgets
    Time:
    45-60 minutes
  9. 09

    Week 9

    Data Detective

    Students collect data with tally charts, display it in bar graphs and pictographs, and read graphs to answer questions and compare categories - finding the story hidden in the numbers.

    Skill focus:
    Tally charts, Bar graphs, Pictographs, Interpreting data, Comparing categories
    Time:
    45-60 minutes
  10. 10

    Final project

    Build a Math City

    Students combine every skill from the course to design a paper city on a grid - geometric buildings with measured heights, a bakery that sells fractions, a bank that makes change, and a survey of residents shown as a graph - then present the math behind it.

    Skill focus:
    Geometry, Measurement, Money, Fractions, Operations, Data, Problem solving
    Time:
    60-90 minutes

The rhythm

Every week follows the same six beats

So students always know what is coming. A full week takes about 45-60 minutes and splits comfortably across a few short sittings.

  1. A story hook

    A short story and a clear main lesson that introduces the week's idea in plain language.

  2. Worked examples

    Practice problems solved step by step, so students see the reasoning and not just the answer.

  3. An interactive activity

    A number line, a fraction model, a graph builder - something on screen that makes the idea concrete.

  4. A hands-on challenge

    An off-screen build or game using cheap, common materials, so the learning leaves the screen.

  5. A checkpoint

    Quick self-check questions and a reflection prompt that asks students to explain their thinking.

  6. An extension

    A tougher challenge problem and an optional stretch task for students who want to keep going.

Week 10 - Final project

Build a Math City

Over the final week, students design a paper city on a grid where every part uses math they have learned: buildings are geometric shapes with measured heights, a bakery sells items in fractions, a bank counts money and makes change, and a survey of the city's residents becomes a bar graph. Students present their city and explain the math behind three of its features.

Math the city pulls together

  • Geometry
  • Measurement
  • Money
  • Data
  • Fractions
  • Operations
  • Logic

Students present the finished city and explain the math behind three of its features - which is where you find out how much actually stuck.

It is a real presentation

The city is built on paper, on a grid, with measured buildings, a bakery that sells in fractions, and a bank that makes change. Nothing is simulated and nothing is graded by a computer - a grown-up listens while the child explains their reasoning.

For grown-ups

You do not need to be a math teacher

You need about an hour a week and a willingness to ask questions instead of correcting steps. Here is what makes the weeks work.

  • Each week is designed for about 45-60 minutes and can be split across a few short sessions instead of one sitting.
  • Ask questions rather than giving answers. "How did you figure that out?" teaches more than correcting a step.
  • Every week uses common, low-cost materials - paper, coins, a ruler, dice - and never needs a computer to complete.
  • Each week ends with a checkpoint and a reflection question, so students practice explaining their own reasoning.
  • Progress is saved on this device as students complete each week - no account or sign-in is needed.
  • Weeks build on each other, so the order matters more than the pace. Slow is fine; skipping is not.

Running this for a group?

Weeks unlock in order by default so students follow the path. If you are teaching a class or reviewing the course, you can open every week at once below.

Parent & teacher controls

Progress is saved on this device only. By default each week unlocks once the week before it is complete.

Ready for Week 1?

Begin with Number Detectives and work through all ten weeks at your own pace, ending with Build a Math City. Your progress is saved on this device.