Parent & teacher guide
Week 1: What Makes Something a Robot?
Session length: 60-75 minutes
Learning purpose
Students figure out what actually makes something a robot instead of just a machine. They learn that a robot senses the world, decides what to do, and then acts - the input, processing, output loop - and that a program is what makes it repeat the job on its own. They investigate real devices, map one as a robot system, and sketch a helpful robot of their own.
Expected student outcomes
By the end of this week, students can:
- Explain what makes something a robot rather than a simple machine
- Describe the input, processing, output loop in a real device
- Explain the role of the controller as the robot's brain
- Identify the sensors and actuators in a robot
- Tell the difference between autonomous and remote-controlled systems
- Design a robot system for a useful task
- Sketch a helpful robot and label its inputs, processing, and outputs
Suggested pacing
About 60-75 minutes. Adjust to your group - these are guides, not limits.
| Step | Focus | Minutes |
|---|---|---|
| What makes a robot a robot | Sense, decide, act, and the input-processing-output loop. | 15 min |
| Robot-or-Not investigation | Sort real devices using the sense/decide/act test. | 15 min |
| Robot System Mapper | Map one device's input, processing, output, and parts. | 15 min |
| Helpful Robot design challenge | Sketch a helper robot with labeled parts. | 15 min |
| Knowledge check | Five questions on robots, parts, and the loop. | 8 min |
| Reflection | Write about machines vs robots and a helper you'd want. | 7 min |
Before you start
Set up
- Gather three or four everyday devices that range from clearly-a-machine to clearly-a-robot.
- Print the Robot System Mapper worksheet, one per student or pair.
- If using kits, charge them and pre-load a simple sensor behavior; if using the simulator, open it on each device.
Prepare ahead
- Try the robot-or-not sort yourself so you can guide borderline cases.
- Have a robot vacuum or automatic-door example ready as a familiar autonomous system.
Materials
- Three or four everyday devices to investigate (toy, phone, flashlight, robot vacuum, etc.)(Kit, Simulator, Unplugged)
- Robot System Mapper worksheet (printable)(Kit, Simulator, Unplugged)
- Pencil and paper for sketching(Kit, Simulator, Unplugged)
- A programmable robot kit, if available(Kit)
- Computer or tablet with a browser(Simulator)
- Recycled boxes, markers, and craft supplies for a robot modelOptional(Unplugged)
Safety
- cautionKeep fingers, hair, and loose clothing away from moving wheels and gears on kit robots.(Kit)
- cautionDo not open or take apart real appliances; investigate by watching them work.(Unplugged)
- infoTake a short screen break if your eyes get tired using the simulator.(Simulator)
Full safety briefing
Review these once with your group. They apply across the whole course; the notes above are what matters most this week.
Batteries and circuitsKit
- Use only appropriate low-voltage educational equipment - no wall outlets and no household batteries wired by hand.
- Never connect a battery's two terminals directly to each other.
- Stop right away if a motor, wire, or battery becomes hot, and tell an adult.
- Disconnect the power before changing wheels, motors, or other mechanical parts.
Motors and gearsKit
- Keep fingers, hair, jewelry, sleeves, and loose clothing away from moving gears and wheels.
- Do not force a stalled motor that has stopped turning - switch it off and find out why.
- Make sure moving parts are secured before you run a test.
Moving robots
- Test on the floor, not on a table where the robot could drive off an edge.
- Keep robots away from stairs, roads, water, pets, and people's feet.
- Use a clear, open test area.
- Always include a safe-stop behavior so the robot halts when the job is done or something is in the way.
Tools and materialsKit, Unplugged
- Ask an adult for help with cutting or any sharp tools.
- Use safe classroom materials - no sharp, toxic, or breakable items.
- Never launch or swing an attachment toward a person.
Running the session
- 1.Start with the sense/decide/act test and the input-processing-output loop before any devices come out.
- 2.Run the Robot-or-Not investigation, pushing students to justify each placement.
- 3.Model one Robot System Mapper together, then let pairs map a second device.
- 4.End with the Helpful Robot sketch and the knowledge check.
Common misconceptions
- 'Anything electronic is a robot' - a flashlight is electronic but can't decide.
- 'If it moves, it's a robot' - a wind-up toy moves but doesn't sense or decide.
- Mixing up sensor and actuator - one measures, one acts.
Questions to ask
- How does this device know when to act?
- What would happen if we removed its sensor?
- Is a person deciding here, or is the device deciding?
Classroom & group adaptations
Make it easier
Use picture cards of devices and sort them as a group instead of mapping the full loop.
Make it harder
Have students map a device that can be both autonomous and remote-controlled, and explain when it is each.
Groups & whole class
In pairs or small groups, give each student a role that rotates - driver (builds or types), navigator (reads the plan), and recorder (fills the worksheet) - so everyone participates. For a whole-class demo, run one shared robot or simulator on the board, have students predict together, then let groups repeat it on their own path. Groups can also mix paths: one builds on the kit while another checks the same idea in the simulator or unplugged, then they compare results.
Hardware and no-hardware notes
Every activity this week runs three ways - all three teach the same core idea, so pick whichever fits your room. No specific product is required.
Kit
- Three or four everyday devices to investigate (toy, phone, flashlight, robot vacuum, etc.)
- Robot System Mapper worksheet (printable)
- Pencil and paper for sketching
- A programmable robot kit, if available
Simulator
- Three or four everyday devices to investigate (toy, phone, flashlight, robot vacuum, etc.)
- Robot System Mapper worksheet (printable)
- Pencil and paper for sketching
- Computer or tablet with a browser
Unplugged
- Three or four everyday devices to investigate (toy, phone, flashlight, robot vacuum, etc.)
- Robot System Mapper worksheet (printable)
- Pencil and paper for sketching
- Recycled boxes, markers, and craft supplies for a robot model
Troubleshooting
Common problems from this week's activities and what to try.
- The robot just drives straight and never reactsKitTry: Load a behavior that uses a sensor (like stop-at-wall) so students can see it decide.
- Not sure what the simulator robot is sensingSimulatorTry: Point out the sensor read-out in the sim and match it to the robot's action.
- Everything looks like 'just a machine'UnpluggedTry: Ask which device changes what it does without a person - that is the sensing-and-deciding clue.
- Can't tell the sensor from the actuatorKitTry: A sensor measures; an actuator moves. Ask which part causes motion.
- Processing box is blankSimulatorTry: Write the rule as 'if the sensor says X, then do Y'.
- Not sure what the controller isUnpluggedTry: It is the hidden 'brain' that gets the sensor's message and tells the actuator to act.
- The robot has no sensorKitTry: Ask: how does it know when to act? That is where a sensor goes.
- The idea is too big to drawSimulatorTry: Shrink it to one job the robot does on one small grid.
- Model has no moving partUnpluggedTry: Add a flap, wheel, or arm to stand in for the actuator.
Knowledge-check answer key
Answers are shown here for the adult only - the student worksheet keeps them hidden.
1. Decide what kind of system this is.
Correct answer: A remote-controlled machine
Why: A person decides every move through the handset, so it is remote-controlled, not an autonomous robot.
2. Which of these are actuators? Select all that apply.
Correct answer: A motor that spins a wheel; A buzzer that makes a sound; A light the robot turns on
Why: Actuators are the parts that act - motors, buzzers, and lights. A sensor only measures, so it is not an actuator.
3. What makes something a robot instead of just a machine?
Correct answer: It can sense, decide, and act on its own
Why: A robot senses the world, decides what to do, and acts - and it does this on its own by following a program.
4. In the input-processing-output loop, what is the 'processing' step?
Correct answer: The controller decides what to do with the input
Why: Processing is the 'thinking' step: the controller takes the input and decides which output to make.
5. Which part of a robot is the actuator?
Correct answer: The motor that turns the wheel
Why: Actuators are the parts that act - motors, wheels, grippers, buzzers, and lights.
6. A robot vacuum cleans a room by itself with no one steering it. This is an example of a system that is:
Correct answer: Autonomous
Why: Autonomous systems use their own program and sensors to decide, with no person steering.
7. Why does a robot need a program?
Correct answer: So it can do a job the same way on its own, again and again
Why: A program is the list of instructions the controller follows so the robot can repeat a job by itself.