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Lesson 1 of 6

Think Like an Engineer

Students meet the engineering design process by building the tallest tower they can from a few sheets of paper and a little tape, then redesigning it to stand taller and steadier.

Estimated time
45-60 minutes
Main project
Paper Tower Challenge

The problem

Your team has a stack of paper and a little tape, and one job: build the tallest tower you can that stands up by itself. It has to hold steady for at least ten seconds with nobody touching it. Taller is better - but a tall tower that falls over does not count.

The rules

  • Use only the paper and tape you are given (for example, 5 sheets of paper and 30 cm of tape).
  • The tower must stand on its own - no leaning on a wall, no holding it up.
  • No other materials, and no cutting the tower down to prop it up.

Where you see this in real life

Anything tall has to solve the same problem your tower does: how to stay up without tipping over. Engineers who design tall structures spend most of their effort on the base and on balance, not the top.

  • Skyscrapers
  • Cell and radio towers
  • Lookout towers
  • Construction cranes

Key ideas

Engineering design process
The steps engineers repeat to solve a problem: ask, imagine, plan, build, test, and improve.
Stability
How well something stays standing without tipping over. A wide, low base is more stable.
Prototype
A first version of a design that you build so you can test it and learn from it.
Redesign
Changing your design after a test to make it work better, instead of starting over.

Materials

  • Paper
  • Tape
  • Scissors
  • Ruler
  • Coins or small weights

No problem if you are missing something

  • Index cards instead of paper
  • Books or small blocks instead of coins

Plan before you build

Engineers plan before they build. Work through these before you pick up any tape.

  1. 1Draw your idea before you build it. A rough sketch is fine.
  2. 2Label the strongest part of your design, and the part you are least sure about.
  3. 3Predict what might fail first when you test it.
  4. 4Decide which material goes where, and why that material fits that job.

Sketch your design

Draw a rough plan here, or use your own notebook. Label the parts.

Build it

These are guides, not rules. Two students can follow them and build very different designs - that is the point.

  1. 1

    Start with the base. Decide how wide to make it - a wider base is harder to tip over.

  2. 2

    Choose how to use your paper: rolled tubes, folded columns, flat strips, or a mix. There is no single right shape.

  3. 3

    Build up in sections you can test, instead of the whole tower at once.

  4. 4

    Use tape only where parts join. Too much tape near the top adds weight where you do not want it.

  5. 5

    Stand it up as you go to check it is not leaning before you build higher.

Testing challenge

A design is only finished when it passes a fair test. Run each test the same way every time.

  • Height test

    Stand the finished tower on a flat table and measure from the table to the top.

    Measure: Height in centimeters

  • Stand-alone test

    Let go completely and start counting.

    Measure: How many seconds it stands before tipping (goal: 10+)

  • Wobble test

    Gently blow on the tower from an arm's length away.

    Measure: Does it sway and recover, or fall over?

Record your results

Write down what happens each time you test. Your numbers tell you what to improve. Print this page or copy the table into your notebook.

TestWhat to recordTry 1Try 2Try 3
Height testHeight in centimeters
Stand-alone testHow many seconds it stands before tipping (goal: 10+)
Wobble testDoes it sway and recover, or fall over?

Improve your design

Your first version is a prototype, not the final answer. Change one thing based on what failed, then test again.

  • If it tipped over, widen the base or move more of the weight lower down.
  • If it sagged or bent in the middle, add a fold or a support to stiffen that section.
  • If the top drooped, use less paper up high so the tower is lighter where it is weakest.
  • Change only one thing, then test again so you know what actually helped.

What failed first when you tested it? Pick one to see ways to fix it.

Think about it

  1. 1What made your tower stable or unstable?
  2. 2What shape or base worked best?
  3. 3What failed first?
  4. 4What did you improve after testing?
  5. 5How was your second design better than your first?

Finished early? Try this

  • Rebuild your tower to hold a single coin at the very top without falling.
  • Try to beat your best height using one fewer sheet of paper.
  • Design a tower that survives a gentle desk bump as well as a puff of air.

Design journal

Jot down your thinking as you work. Your notes are saved on this device only - they are optional and private to you.

Loading your notes…

Teacher notes

The goal of week one is the process, not the tallest tower. Give students a short first build, then stop the room to test and talk before letting them rebuild - the redesign is where the learning happens. Common mistake: rolling paper into thin tubes that are tall but tip instantly; guide students toward a wider base. Encourage a quick sketch before any tape is used.

Running this lesson? The parent & teacher guide has setup, materials prep, safety notes, common failure points, and questions to ask.

Finished building, testing, and reflecting? Mark this lesson complete to track your progress through the 6-lesson course.