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Engineering

How to Think Like an Inventor in 20 Minutes

5 min read

A child thinking with question marks and a glowing lightbulb drawn above them
At Avanza STEM workshops, students skip straight to building something and figure out what to fix from there.

Most inventions started with someone getting annoyed. A zipper was invented because shoelaces kept coming undone. Post-it notes came from a glue that did not stick well enough. Velcro came from a walk through a field of burrs.

The inventor did not start by trying to invent something. They started by noticing a problem that bothered them and then asking: what if there were a better way?

The Inventor Loop

You do not need special materials or a lab to think like an inventor. You need four steps and about twenty minutes.

  1. 1

    Find a problem

    Look for something small and annoying. A door that always swings shut. A phone charger that falls out. A backpack zipper that catches. Small frustrations make better invention prompts than big ones, because you can actually test a solution.

  2. 2

    Sketch a solution

    Draw what a fix might look like, even just a rough shape on paper. You are not trying to make it perfect. You are trying to make your idea specific enough to argue about.

  3. 3

    Build a rough prototype

    Use what you have: paper, tape, cardboard, rubber bands. The prototype does not have to look good. It just has to be testable.

  4. 4

    Test it

    Try to break your prototype. If it works perfectly the first time, your test was not hard enough. Find the weak point. That is your next problem to solve.

Finding Problems Worth Solving

The hardest part for most students is step one, not because there are no problems, but because they are used to ignoring small annoyances instead of paying attention to them.

At Avanza STEM workshops, we give students one quiet minute to walk around the room and write down three things that could work better. Almost every student finds at least two.
  • What takes longer than it should?
  • What breaks more often than it should?
  • What do you always have to hold in an awkward way?
  • What do you do every day that you wish you did not have to?

Pick the smallest one. A problem you can hold in your hands is easier to invent for than one that spans a whole system.

Why Sketching Matters Before Building

A sketch is not just a picture. It is a decision. When you draw your solution, you have to commit to the rough shape: where the hinge goes, which side opens, how wide the grip should be.

That commitment is what lets you test the idea. Without a sketch, you adjust as you go, which is fine, but slower. With a sketch, you know what you set out to build and can notice when reality differs from the plan.

One Rule

Do not touch any materials until you have drawn at least one version of the idea. The sketch does not have to be good. It just has to exist.

What Counts as a Prototype

A prototype is the fastest version of your idea you can build and test. It is not a finished product. It is not supposed to look nice. It is supposed to tell you something you did not already know.

  • Tape things together instead of gluing because you will be taking it apart
  • Use the simplest shape that tests the thing you care about most
  • Build for one specific question: does the hinge hold? does it fit? does it slide?
  • Build it in under 10 minutes or you are making it too complicated

The 20-Minute Inventor Challenge

Time
20 minutes total
Best for
Ages 8 and up
Materials
Paper, tape, cardboard, scissors, rubber bands, anything you can find
What you practice
Problem identification, design thinking, rapid prototyping, and iteration

Try This Now

Set a timer for 20 minutes. Find one problem in the room. Sketch one solution. Build one rough version. Test it once. Write down the one thing you would change if you had ten more minutes.

She decided to fix the way her pencil always rolled off her desk. She taped a small cardboard lip along the edge. It worked. Then she started asking what else she could fix.

Avanza STEM mentor at an engineering workshop

About the Author

Liam Salcedo

student founder

Liam founded Avanza STEM as a high school student and leads our coding and AI workshops at Clifton and Allwood libraries.

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